Global-illumination rendering with Monte-Carlo and quasi-Monte Carlo methods.
Optical material models (BRDF) and importance sampling.
Complexity evaluation of rendering algoritms. Average-case complexity.
High-speed rendering, graphics algorithms and their
hardware implementation.
Ray-tracing and its speed-up using coherence methods. Object coherence
theorems, application of Voronoi diarams.
Terrain modeling. Voronoi diagrams in the reconstruction of surfaces from
scattered points.
User interfaces and man-computer interaction. Development of formal methods
to descibe the human interaction. Object oriented and functional modeling in
human interaction. Display of non-geometric data (graphs, functions,
processes). User interface class libraries.
Process visualization. Object oriented graphics. Medical Imaging.